targetqert.blogg.se

Best empire xp on theed
Best empire xp on theed




  1. #Best empire xp on theed Patch#
  2. #Best empire xp on theed plus#

During, say, a 4v4, a valid tactic may be for one or two players on each side to focus on keeping the enemy healer’s mind bar locked down to prevent them from throwing heals.

best empire xp on theed

  • Action and mind bars can still be targeted by other players, even if they can’t force an incap.
  • Pre-CU features low base HAM and extremely strong buffs EiF flipped that, so players start with high HAM and buffs add around 10% total.
  • The HAM/buff system has been inverted.
  • Crafting stations improve chances of a good repair.
  • Any player can use a repair kit, but the master AS and WS have better chance of not breaking the piece and getting a better repair.
  • #Best empire xp on theed Patch#

    The Imperial and Rebel variants of Mandalorian armor will be part of the Mandalore patch

  • Suits of factional armor will come in with the GCW patch.
  • best empire xp on theed

    Not all about Composite anymore, appearance is separated from performance.Armor piercing/armor level have been removed from calculations, as it pushed players to AP3-only weapons (or stun!).With the proper certifications (details coming soon(™)) it can be switched between a pistol, carbine, or rifle. A recent tease from Halyn was an A280-CFE which is a convertible weapon.Additional weapons, including some from the NGE will be added as EiF progresses.

    best empire xp on theed

    Accuracy calculations come into play a melee character on top of a rifleman will absolutely destroy him, but at 64 meters the rifleman will shred a melee character.Rifles have higher damage than carbines which have more damage than pistols. Assuming similar crafting, pistols will be faster than carbines which are faster than rifles. All stats have been revamped to actually matter on a weapon.Crafting revamped -Damage is substantially higher and resists cap much lower than 90%.Separates the appearance from the performance.The trees are recalculated so that you can basically take two and a half skill trees I suspect most players will have a line or two of Medic in their builds, but some of our testers already surprised me on that point by forgoing it for more defensive modifiers. Those do require skill points, so you mix-and-match to your heart’s content, up to 250 points worth.

    #Best empire xp on theed plus#

    Pistoleer, Carbineer, Rifleman, TKA, Fencer, etc, plus your crafting skills and dancer/musician/image designer. Skills are the “How you do it”, and it’s almost everything else from the original skill trees.Professions grant non-combat abilities and some combat specials, but no combat modifiers – for example, picking Smuggler doesn’t give you extra pistol speed/accuracy/etc.

    best empire xp on theed

    Any person can pick any profession they cost 0 skill points, but a person can only have one of those professions at a time. “What you do” are your Professions – Bounty Hunter, Commando, Doctor, Entertainer, Merchant, Ranger, Smuggler, and Squad Leader.

  • The New Profession System and Skill Trees: One of the core ideas of EiF was to separate “What you do” from “How you do it”.
  • EiF is about player choice and counter play in our balance.
  • There are a few changes, such as with the armor.īelow is the current state of EiF’s combat systems, as it relates to Professions and Skills. I reviewed the Q & A with the Devs, to be sure this was the most accurate and up-to-date information. Our community’s feedback has been invaluable. Over the past months we’ve had a much larger player base using our system than the 5-10 players pre-launch on the test center. Posted in Armor, Badges, Combat, Contact Information, Crafting, Developers, Events, Features, Friday Feature, Housing, Macros, News, Pets, Player Cities, Professions, Races, Resources, Roleplaying, Skills, Weapons | Tagged Activities, Armor, badges, Combat, Crafting, Creature Handler, Decorating, Developers, Empire in Flames, Event, Friday Feature, GCW, HAM, Heavy Weapons Revamp, Housing, Macros, Mounts, Pauleh Plays, Pets, Player Cities, resources, Roleplaying, Star Wars, Star Wars Galaxies, SWGEmu, Swoop Racing, video, Weapons | Leave a reply Friday Feature : EiF’s Combat!ĮiF knew combat would not be fully balanced when we went live. There is a wealth of great information, so be sure to take a look! Friday Features: The Archives!Įmpire in Flames New Player Guide and FAQĬombat in Empire in Flames, or How I Spent My Summer VacationĮmpire in Flames Contact and Social Media Information Below you’ll find an index of all of our Friday Features over the years.






    Best empire xp on theed